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/*!
* jQuery UI Spinner 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*/
//>>label: Spinner
//>>group: Widgets
//>>description: Displays buttons to easily input numbers via the keyboard or mouse.
//>>docs: https://api.jqueryui.com/spinner/
//>>demos: https://jqueryui.com/spinner/
//>>css.structure: ../../themes/base/core.css
//>>css.structure: ../../themes/base/spinner.css
//>>css.theme: ../../themes/base/theme.css
( function( factory ) {
"use strict";
if ( typeof define === "function" && define.amd ) {
// AMD. Register as an anonymous module.
define( [
"jquery",
"./button",
"../version",
"../keycode",
"../safe-active-element",
"../widget"
], factory );
} else {
// Browser globals
factory( jQuery );
}
} )( function( $ ) {
"use strict";
function spinnerModifier( fn ) {
return function() {
var previous = this.element.val();
fn.apply( this, arguments );
this._refresh();
if ( previous !== this.element.val() ) {
this._trigger( "change" );
}
};
}
$.widget( "ui.spinner", {
version: "1.13.3",
defaultElement: "<input>",
widgetEventPrefix: "spin",
options: {
classes: {
"ui-spinner": "ui-corner-all",
"ui-spinner-down": "ui-corner-br",
"ui-spinner-up": "ui-corner-tr"
},
culture: null,
icons: {
down: "ui-icon-triangle-1-s",
up: "ui-icon-triangle-1-n"
},
incremental: true,
max: null,
min: null,
numberFormat: null,
page: 10,
step: 1,
change: null,
spin: null,
start: null,
stop: null
},
_create: function() {
// handle string values that need to be parsed
this._setOption( "max", this.options.max );
this._setOption( "min", this.options.min );
this._setOption( "step", this.options.step );
// Only format if there is a value, prevents the field from being marked
// as invalid in Firefox, see #9573.
if ( this.value() !== "" ) {
// Format the value, but don't constrain.
this._value( this.element.val(), true );
}
this._draw();
this._on( this._events );
this._refresh();
// Turning off autocomplete prevents the browser from remembering the
// value when navigating through history, so we re-enable autocomplete
// if the page is unloaded before the widget is destroyed. #7790
this._on( this.window, {
beforeunload: function() {
this.element.removeAttr( "autocomplete" );
}
} );
},
_getCreateOptions: function() {
var options = this._super();
var element = this.element;
$.each( [ "min", "max", "step" ], function( i, option ) {
var value = element.attr( option );
if ( value != null && value.length ) {
options[ option ] = value;
}
} );
return options;
},
_events: {
keydown: function( event ) {
if ( this._start( event ) && this._keydown( event ) ) {
event.preventDefault();
}
},
keyup: "_stop",
focus: function() {
this.previous = this.element.val();
},
blur: function( event ) {
if ( this.cancelBlur ) {
delete this.cancelBlur;
return;
}
this._stop();
this._refresh();
if ( this.previous !== this.element.val() ) {
this._trigger( "change", event );
}
},
mousewheel: function( event, delta ) {
var activeElement = $.ui.safeActiveElement( this.document[ 0 ] );
var isActive = this.element[ 0 ] === activeElement;
if ( !isActive || !delta ) {
return;
}
if ( !this.spinning && !this._start( event ) ) {
return false;
}
this._spin( ( delta > 0 ? 1 : -1 ) * this.options.step, event );
clearTimeout( this.mousewheelTimer );
this.mousewheelTimer = this._delay( function() {
if ( this.spinning ) {
this._stop( event );
}
}, 100 );
event.preventDefault();
},
"mousedown .ui-spinner-button": function( event ) {
var previous;
// We never want the buttons to have focus; whenever the user is
// interacting with the spinner, the focus should be on the input.
// If the input is focused then this.previous is properly set from
// when the input first received focus. If the input is not focused
// then we need to set this.previous based on the value before spinning.
previous = this.element[ 0 ] === $.ui.safeActiveElement( this.document[ 0 ] ) ?
this.previous : this.element.val();
function checkFocus() {
var isActive = this.element[ 0 ] === $.ui.safeActiveElement( this.document[ 0 ] );
if ( !isActive ) {
this.element.trigger( "focus" );
this.previous = previous;
// support: IE
// IE sets focus asynchronously, so we need to check if focus
// moved off of the input because the user clicked on the button.
this._delay( function() {
this.previous = previous;
} );
}
}
// Ensure focus is on (or stays on) the text field
event.preventDefault();
checkFocus.call( this );
// Support: IE
// IE doesn't prevent moving focus even with event.preventDefault()
// so we set a flag to know when we should ignore the blur event
// and check (again) if focus moved off of the input.
this.cancelBlur = true;
this._delay( function() {
delete this.cancelBlur;
checkFocus.call( this );
} );
if ( this._start( event ) === false ) {
return;
}
this._repeat( null, $( event.currentTarget )
.hasClass( "ui-spinner-up" ) ? 1 : -1, event );
},
"mouseup .ui-spinner-button": "_stop",
"mouseenter .ui-spinner-button": function( event ) {
// button will add ui-state-active if mouse was down while mouseleave and kept down
if ( !$( event.currentTarget ).hasClass( "ui-state-active" ) ) {
return;
}
if ( this._start( event ) === false ) {
return false;
}
this._repeat( null, $( event.currentTarget )
.hasClass( "ui-spinner-up" ) ? 1 : -1, event );
},
// TODO: do we really want to consider this a stop?
// shouldn't we just stop the repeater and wait until mouseup before
// we trigger the stop event?
"mouseleave .ui-spinner-button": "_stop"
},
// Support mobile enhanced option and make backcompat more sane
_enhance: function() {
this.uiSpinner = this.element
.attr( "autocomplete", "off" )
.wrap( "<span>" )
.parent()
// Add buttons
.append(
"<a></a><a></a>"
);
},
_draw: function() {
this._enhance();
this._addClass( this.uiSpinner, "ui-spinner", "ui-widget ui-widget-content" );
this._addClass( "ui-spinner-input" );
this.element.attr( "role", "spinbutton" );
// Button bindings
this.buttons = this.uiSpinner.children( "a" )
.attr( "tabIndex", -1 )
.attr( "aria-hidden", true )
.button( {
classes: {
"ui-button": ""
}
} );
// TODO: Right now button does not support classes this is already updated in button PR
this._removeClass( this.buttons, "ui-corner-all" );
this._addClass( this.buttons.first(), "ui-spinner-button ui-spinner-up" );
this._addClass( this.buttons.last(), "ui-spinner-button ui-spinner-down" );
this.buttons.first().button( {
"icon": this.options.icons.up,
"showLabel": false
} );
this.buttons.last().button( {
"icon": this.options.icons.down,
"showLabel": false
} );
// IE 6 doesn't understand height: 50% for the buttons
// unless the wrapper has an explicit height
if ( this.buttons.height() > Math.ceil( this.uiSpinner.height() * 0.5 ) &&
this.uiSpinner.height() > 0 ) {
this.uiSpinner.height( this.uiSpinner.height() );
}
},
_keydown: function( event ) {
var options = this.options,
keyCode = $.ui.keyCode;
switch ( event.keyCode ) {
case keyCode.UP:
this._repeat( null, 1, event );
return true;
case keyCode.DOWN:
this._repeat( null, -1, event );
return true;
case keyCode.PAGE_UP:
this._repeat( null, options.page, event );
return true;
case keyCode.PAGE_DOWN:
this._repeat( null, -options.page, event );
return true;
}
return false;
},
_start: function( event ) {
if ( !this.spinning && this._trigger( "start", event ) === false ) {
return false;
}
if ( !this.counter ) {
this.counter = 1;
}
this.spinning = true;
return true;
},
_repeat: function( i, steps, event ) {
i = i || 500;
clearTimeout( this.timer );
this.timer = this._delay( function() {
this._repeat( 40, steps, event );
}, i );
this._spin( steps * this.options.step, event );
},
_spin: function( step, event ) {
var value = this.value() || 0;
if ( !this.counter ) {
this.counter = 1;
}
value = this._adjustValue( value + step * this._increment( this.counter ) );
if ( !this.spinning || this._trigger( "spin", event, { value: value } ) !== false ) {
this._value( value );
this.counter++;
}
},
_increment: function( i ) {
var incremental = this.options.incremental;
if ( incremental ) {
return typeof incremental === "function" ?
incremental( i ) :
Math.floor( i * i * i / 50000 - i * i / 500 + 17 * i / 200 + 1 );
}
return 1;
},
_precision: function() {
var precision = this._precisionOf( this.options.step );
if ( this.options.min !== null ) {
precision = Math.max( precision, this._precisionOf( this.options.min ) );
}
return precision;
},
_precisionOf: function( num ) {
var str = num.toString(),
decimal = str.indexOf( "." );
return decimal === -1 ? 0 : str.length - decimal - 1;
},
_adjustValue: function( value ) {
var base, aboveMin,
options = this.options;
// Make sure we're at a valid step
// - find out where we are relative to the base (min or 0)
base = options.min !== null ? options.min : 0;
aboveMin = value - base;
// - round to the nearest step
aboveMin = Math.round( aboveMin / options.step ) * options.step;
// - rounding is based on 0, so adjust back to our base
value = base + aboveMin;
// Fix precision from bad JS floating point math
value = parseFloat( value.toFixed( this._precision() ) );
// Clamp the value
if ( options.max !== null && value > options.max ) {
return options.max;
}
if ( options.min !== null && value < options.min ) {
return options.min;
}
return value;
},
_stop: function( event ) {
if ( !this.spinning ) {
return;
}
clearTimeout( this.timer );
clearTimeout( this.mousewheelTimer );
this.counter = 0;
this.spinning = false;
this._trigger( "stop", event );
},
_setOption: function( key, value ) {
var prevValue, first, last;
if ( key === "culture" || key === "numberFormat" ) {
prevValue = this._parse( this.element.val() );
this.options[ key ] = value;
this.element.val( this._format( prevValue ) );
return;
}
if ( key === "max" || key === "min" || key === "step" ) {
if ( typeof value === "string" ) {
value = this._parse( value );
}
}
if ( key === "icons" ) {
first = this.buttons.first().find( ".ui-icon" );
this._removeClass( first, null, this.options.icons.up );
this._addClass( first, null, value.up );
last = this.buttons.last().find( ".ui-icon" );
this._removeClass( last, null, this.options.icons.down );
this._addClass( last, null, value.down );
}
this._super( key, value );
},
_setOptionDisabled: function( value ) {
this._super( value );
this._toggleClass( this.uiSpinner, null, "ui-state-disabled", !!value );
this.element.prop( "disabled", !!value );
this.buttons.button( value ? "disable" : "enable" );
},
_setOptions: spinnerModifier( function( options ) {
this._super( options );
} ),
_parse: function( val ) {
if ( typeof val === "string" && val !== "" ) {
val = window.Globalize && this.options.numberFormat ?
Globalize.parseFloat( val, 10, this.options.culture ) : +val;
}
return val === "" || isNaN( val ) ? null : val;
},
_format: function( value ) {
if ( value === "" ) {
return "";
}
return window.Globalize && this.options.numberFormat ?
Globalize.format( value, this.options.numberFormat, this.options.culture ) :
value;
},
_refresh: function() {
this.element.attr( {
"aria-valuemin": this.options.min,
"aria-valuemax": this.options.max,
// TODO: what should we do with values that can't be parsed?
"aria-valuenow": this._parse( this.element.val() )
} );
},
isValid: function() {
var value = this.value();
// Null is invalid
if ( value === null ) {
return false;
}
// If value gets adjusted, it's invalid
return value === this._adjustValue( value );
},
// Update the value without triggering change
_value: function( value, allowAny ) {
var parsed;
if ( value !== "" ) {
parsed = this._parse( value );
if ( parsed !== null ) {
if ( !allowAny ) {
parsed = this._adjustValue( parsed );
}
value = this._format( parsed );
}
}
this.element.val( value );
this._refresh();
},
_destroy: function() {
this.element
.prop( "disabled", false )
.removeAttr( "autocomplete role aria-valuemin aria-valuemax aria-valuenow" );
this.uiSpinner.replaceWith( this.element );
},
stepUp: spinnerModifier( function( steps ) {
this._stepUp( steps );
} ),
_stepUp: function( steps ) {
if ( this._start() ) {
this._spin( ( steps || 1 ) * this.options.step );
this._stop();
}
},
stepDown: spinnerModifier( function( steps ) {
this._stepDown( steps );
} ),
_stepDown: function( steps ) {
if ( this._start() ) {
this._spin( ( steps || 1 ) * -this.options.step );
this._stop();
}
},
pageUp: spinnerModifier( function( pages ) {
this._stepUp( ( pages || 1 ) * this.options.page );
} ),
pageDown: spinnerModifier( function( pages ) {
this._stepDown( ( pages || 1 ) * this.options.page );
} ),
value: function( newVal ) {
if ( !arguments.length ) {
return this._parse( this.element.val() );
}
spinnerModifier( this._value ).call( this, newVal );
},
widget: function() {
return this.uiSpinner;
}
} );
// DEPRECATED
// TODO: switch return back to widget declaration at top of file when this is removed
if ( $.uiBackCompat !== false ) {
// Backcompat for spinner html extension points
$.widget( "ui.spinner", $.ui.spinner, {
_enhance: function() {
this.uiSpinner = this.element
.attr( "autocomplete", "off" )
.wrap( this._uiSpinnerHtml() )
.parent()
// Add buttons
.append( this._buttonHtml() );
},
_uiSpinnerHtml: function() {
return "<span>";
},
_buttonHtml: function() {
return "<a></a><a></a>";
}
} );
}
return $.ui.spinner;
} );
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Welcome to Capital GMC BUICK – REGINA
Thank you for choosing Capital GMC Buick | Regina, your premier certified Buick and GMC dealership proudly serving drivers in Regina and the surrounding communities. Whether you’re searching for a brand-new Buick or GMC vehicle or a meticulously inspected pre-owned model, we have a diverse selection to match your needs and lifestyle.
Beyond our impressive inventory, we offer a seamless and stress-free financing experience through our well-connected finance centre, where our team of experts is dedicated to securing the best loan or lease options for you, quickly, transparently, and hassle-free.
But our commitment to you doesn’t stop at the sale. Our state-of-the-art service centre is staffed with skilled Buick and GMC technicians who use the latest equipment and genuine OEM parts to keep your vehicle running at its best. From routine maintenance to complex repairs, we’ve got you covered.
Experience top-tier customer service, quality vehicles, and expert care, all in one place. Visit Capital GMC Buick | Regina today or call us at 306-205-8072 with any questions. We’re here to help!
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Capital GMC Buick – Regina
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Opportunities to Grow
The auto industry is constantly changing and we want to continue to grow. We offer growth, leadership & mentorship programs to allow our staff to grow with us.
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Competitive Salary
We have a significant earning potential with incentive-based pay in most roles. We also offer an employee referral bonus with paid bonuses.
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We offer a comprehensive benefits package including extended health, dental, and vision care. We also include paramedical, life insurance, paid sick leave, short & long-term disability coverages.
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We value our employees and want everyone to take their vacation time. We offer a minimum of 2 weeks vacation each year.
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We have many opportunities for paid education and training in-house as well as training from the Manufacturer.
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$10,000 Cash Giveaway – Terms & Conditions
All October long, stop by Capital GMC Buick Cadillac, to enter for your chance to win $10,000 cash. No purchase is required, but entries must be made in-store.
The contest is open to residents of Saskatchewan who are 18+. Dealership employees and their households are not eligible. Entries will be accepted from October 1 to October 31, 2025. A random draw will take place on November 1, 2025.
The prize is one $10,000 award, paid by cheque, and must be accepted as awarded. Winner will be contacted by phone or email and must respond within 7 days or another entry may be drawn. Odds of winning depend on the number of entries received.By entering, you agree that Capital Automotive Group may use your name and photo for winner announcements. The contest is governed by the laws of Saskatchewan.
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